Nanocostyum, breathtaking graphics, a whole level in the womb of the ship of alien origin and first -class physicist (who, without jokes, did one person) – that’s perhaps all that the original Crysis action movie could be remembered. And, of course, unrealistically high requirements for the computer. This game was just as easy to praise, as well as reward. Causing undisguised, naive, sincere admiration in the first seconds, she could bring to rabies and hostility two hours after the launch. Complaints can be presented with a considerable amount. Among the main ones-giving regular malfunctions of the Sandbox-gimpley, an empty plot with penniless heroes and unprecedented brakes even on the top machines of the 2007-2008 sample. An independent addition to Crysis Warhead, who came out soon, only increased the weight of the statement that in Crytek know how to do technology,
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but do not quite correctly understand how to competently dispose of it.
Crytek Never Cry
That is why the announcement Crysis 2 We were quite expected, but could no longer produce a special splash. Brothers trust loan Yerly I exhausted. Crytek I must already understand that a beautiful picture and falling palm trees is not the most important thing in the AAA Class shooter. Even if you now take for reality that the basis of the plot of the original was more or less tolerable, then all the same its mediocre presentation set aside a double impression. Of course, we were fascinated by a tank race, walks on frozen jungle and the defense of the aircraft carrier from aliens – but this is in general.
But to manage a cardboard hero who grumbled his army “will be done” for all orders – then still torment. Add here the predictability of all plot turns and indefatigable pathos. Well, the main trouble is levels. Yes, it was allowed to go anywhere, the illusion of freedom was created. However, Crysis becomes interesting only when you go through it along the narrow tropino sidelines. The addition of Warhead, in addition to the enhanced portion of whisters and the useless chatter of the heroes by the walkie-talkie, could not be much surprised at anything. We will modestly keep silent about the requirements – you already know everything.
This retrospective was needed in order to demonstrate to you what lesson was removed from all this Yerly And how can they work on their mistakes. So, we all remember that the original game was not commercially successful-somehow it went to a million copies sold, but this did not satisfy the ambitions of the developers at all. The reason for everything, according to Crytek, there was a one single platform where the pirates rage. Therefore, the sequel will be released immediately on PS3, Xbox 360 and PC. Moreover, versions for consoles from Microsoft And Sony little to differ from each other.
For the power and strength in the answer of Cryengine 3, which is based on the code from the engine of the previous generation. The videos of special progress do not demonstrate. To be honest, even some regression is observed. But Yerli is valued He convinces us that the “devil”, they say, “lies in details”. The most important of them are improved models of lighting and destruction. The second one looks especially impressive – this is facilitated by fundamentally new decorations Crysis 2. About them – right now.
Replacing green, like longing, jungle with urban landscapes – a very correct, rational and justified decision. After all, these thickets have already taken us back in 2004 – immediately after passing Far Cry. I wanted to change the atmosphere, but that the place of action of the new game from Crytek also chose New York-truly royal gift from developers. After all, such a venerable engine as Cryengine 3 is much easier to manifest itself in the vast a huge metropolis. There just everything will look more clearly and more convincing. Agree, the destruction of the subcutaneous wall looks much more spectacular, which burns nearby vehicles under its fragments than the fall of one palm from a direct hit from RPGs.
Here, an updated physics will reveal its potential: already now in rollers you can observe the work of the so -called “model of a procedurally destroyed environment”. This is when the player is given the opportunity to smash the brick almost the whole building to the ground. In the first Crysis, for example, the standard hut had only a few “points of fragility”, the collapse of which led to its collapse. And in the sequel, the buildings will make it possible to make a jewelry to bricks, cement and other building materials by methodical shelling with a standard automatic. Sensations from testing a new physical model in action can lubricate only one circumstance – its elective application. It will be a shame if you are ruining some Rockefeller center in dust, and demolish the statue of freedom-no-no.
Nanotechnology and life
Another important element of the Crysis gameplay – nanocostum – expectedly subjected to upgrades and officially grown to version 2.0. After all, a sequel is developed for prefixes – which means that as quickly as using a mouse, it will not work to manage its options on the gamepad. The developers really want to please the lazy console audience, so now there will be no clear separation between the modes. The player himself initially chooses which of the four options he likes more, and then hung him with affordable improvements-a thermal imager or “SLO-MO generator”, for example.
Another noticeable increase in the functionality of the costume is sophisticated Tactical Mode. By turning it on, you will hear much better. But this is not the main thing – when activating the regime on the helmet goggles, a special analyzer appears that can display the most detailed information about nearby objects in the form of brief text messages. In this way, developers plan to additionally disclose all the necessary plot (and not so) information. We saw a fallen helicopter in front of him – the analyzer will immediately determine when he crashed, why, how many people were in it. What is still a convenient thing-this is your nanocostum!
Drama in a big city
Plot Crysis 2, Its setting and feed – about this trinity Yerly So far the least wants to spread. The scriptwriters at the studio registered Richard Morgan – The author of the little -known wide circle of our readers of the novels Alved Carbo, Woken Furies and Broken Angels. The writer recently praised the story in the adventure action for PS3 Uncharted 2. A rather noble source of inspiration, I must say.
Developers from Crytek, as all sorts of admirers of advanced technologies, closely study the capabilities of kinematic controllers for prefixes. It is likely that the owners of the PS3 and Xbox 360 will allow you to shoot in “strangers” not only with the help of gamepads. Owners of the PC to know all the charms of waving all kinds of sticks, of course, are not destined. But for them they implement the support of the stereoscopic image. To release a half store on a leviting octopus protruding from the screen – this is really cool.
After the events that took place in the original, several years passed. The situation with the Koreans and aliens on the island could not be controlled and hinged-the guests from space moved to peaceful cities, among which there was a long-suffering New York. The scale of the disaster, of course, is impressive. In the evacuated metropolis, the relations of the power of resistance and generation of extraterrestrial civilizations are clarified. Everywhere military equipment, destroyed buildings and people in the form. Apparently, the main character will have to fight not only aliens. It is still known for sure that the Koreans will no longer act as a whipping boys. But in support of the “nanosoldat”, as before, ordinary fighters are discharged, on helicopters, in helmets, body armor and almost in diapers – so that at the sight of “strangers” not to be in the place.
Most pleased that Crytek Gradually refuses to use cardboard statists in the extras and incredible pomp. Yes, Crysis 2 -Still a shooter with very beautiful graphics, an ultimatic nanocostyum and highly artistic shootings. But now there will be so many dramas in it that there are enough for twenty games made according to the patterns of the first part. The developers will try to tell and show us in detail the fear of an ordinary warrior, to whom the will of fate was intended to fight far from the most ordinary battlefield. The Kraitekovtsy also clearly hint to the disclosure of the topic of the forced relocation of civilians due to the threat of cassors attack-photographs of wanted civilians are now and then in trailers.
Crysis 2 will be multi -platform – it is. But the eternal pride of their creators – advanced technologies – is still ready to properly demonstrate. Old mistakes Crytek promises to fix, giving us finally exactly the shooter, the exit of which was expected back in 2007. And for only one move from impenetrable, stolen and such green jungle in New York, we are ready to be more condescending to the developers. But then – after the release already.
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